VirtualGL
VirtualGL is a project written in Blitz3D and then ported/rewritten in C++. It is a software renderer. A software renderer is a 3D application based on software graphics processing, not using Direct3D or OpenGL. CPU rendering is slow, yet this software renderer is quite powerful. It even supports vertex lights and stencil shadows / depth shadows at a quite acceptable frame rate.
Key features
- Texture mapped / Colored polygons
- Perspective corrected textures
- Sphere maps
- OpenGL like structure
- Z-buffer
- Vertex lights
- Stencil buffer & stencil shadows
- Depth shadows
- Soft shadows
- Animated & not animated meshes (*.vglx)
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